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MannolM

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A member registered Apr 14, 2024 · View creator page →

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This one took me for surprise as the title screen was pretty bugged. Came in and accidentally shot frame 1 into the first stage (Cause I wasn't sure i clicked the play button so i started spamming clicks) and cleared it immediately. Stage 2 is where i actually started playing the game and spent some time learning how to control the bullet and honestly had a lot of fun, great concept.

Music is fantastic, wouldn't change anything about it. sfx although also really good, I feel the mix is a little weird sometimes, like the bullet bouncing off metallic objects is really nice but sounds super quiet compared to all the other sfx.

UI and menu could use a lot more work of course but overall a really fun game and a great submission for this jam. Great Work.

Pretty fun and cute game! The game's presentation is superb too, art style, sfx and music blend together really well.

We want the game to be fairly difficult and make the player look into multiple factors other than just aiming direction and laser power. With that said, the difficulty curve feels too steep right now and we hope to ease the players into  more difficult stages by having more introductory stages without huge difficulty spikes. Thanks for the feedback, it's greatly appreciated!

We will look into the game's tutorial and explaining the game's basic mechanics. Thank you for the feedback!

Thank you for the detailed feedback! We'll certainly look into the game's difficulty. While we do want the game to be fairly difficult. there seems to be a couple areas that add another layer of complexity we do not want, like the aiming guide for example and a limited guideline might just be what we want. Enemy movement and stage layouts are another aspect we want to improve to ensure the game is still difficult without feeling unfair at times.

Once again, thank you for playing our game and taking your time to leave a review

TD games lover here. I just spent a lot of time playing the game, like literally playing it, not for reviewing purposes, not for playtesting, no, actually playing and enjoying it!. I love the  idea of the player character being the ammo for the towers and brings a whole new layer of strategy to the game. The styling is super cute and right up my alley, me music is super cozy and goes well with the game. A larger variety of towers , enemies and map layouts would of course benefit the gameplay immensely but as a GameJam entry this amount of content is great. Would love to have some more movement options for the player character like also bein able to upgrade movement speed or unlock skills like a dash or a teleport to help getting to other towers quickly.

I love the vibe you achieved here!. Gameplay is super simple but effective, so good work there. The styling of the game reminds me of the golden era of flash games and yours made me feel a bit nostalgic. I guess now I'm a sad giant though :D

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Really liked this one! I didn't understand how the turns worked and how effective spells were at first but after like 2 minutes it all clicked and had a ton of fun. Pixel art is great and so is the sound design although on the audio end, some sfx startled me at first for how loud they were compared to the rest of the game.

Great game all around.

Thank you for playing the game! The game is meant to be somewhtat difficult to reward trial and error but yeah, an aiming line might be useful. And I completely agree with your take on the menu/dialogue navigation, thank you so much for the feedback!

I really like games with deep philosophical implications or thought provoking narratives and I like what you're going for with this one. That said, the passage of time feels too uneven; the first years pass like a flash while the stage starting from year 20 feels super long.

The concept of the environment actively changing your character is super cool but I felt like I didn't really understand how that worked. Gameplay is just moving around picking collectables so adding some kind of mechanic could help with the game's pacing and make it feel more engaging.

One more thing I'd like to note is the use of dyanime music to give some feedback of the current game  state or the bubble's condition, which is a great addition to the game but then again, I'm not sure what exactly what was happening most of the time.

I love the concept! but the gameplay needs to be more engaging is what I'd say about this game.

Music composer with 4+ years experience scoring short documentaries and commercials looking for a team. It's my first time joining a Game Jam. You can find some of my game related works here https://www.gamedevmarket.net/member/mannol and here https://www.youtube.com/channel/UCXNt6gGxAqqqccTxS2NRf0g