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(1 edit) (+1)

I agree with your criticism about the gameplay needing tuning, for some people it was too hard, and some mechanics like weapon charges weren't explained to the player. However, the moving faster through those sections was intentional. My thought was I can have sections with excessive power ups where it almost becomes a shooting gallery, you need to try and collect as many power ups as you can before the hoard catches up, so you are prepared to fight them. This was intentional, but that doesn't mean it was fun for everyone lol. I think there is a more fun game to be made with these mechanics, if given more time for development, but I also don't think our team will continue developing this project. It worked for the jam, and time to move on to a new project. But feedback is appreciated for future games at least!