Really enjoyable! Tank controls I think are a good choice to make the game more difficulty, but they do throw you for a loop at the start. Maybe add a time out on the heal or give bullets a timeout so you can't just camp a hex and clear the one next to it?
Viewing post in SyntheticDroneWars (PirateJam 16) comments
Thanks for your feedback and glad to hear that you enjoyed it :)
The movement is definitely something that could have been better and I also saw the problems (clear and camp) during the development. However, I did not have enough time to implement more mechanics - plus: I did not think of a heal-timeout (damn!). Thanks for your feedback :)