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We thought of making a game simmilar to this. It's absolutely a cool concept but I'm lacking a sense of difficulty or "fail state" in this. Maybe having to beat a level within a time limit would be nice? The way it is rn I found myself just not caring what my current hosts hp was at since if they died i could just call the nearest one too me anyways. But i really like the theming! Cursed ghost blade some pirated found is a sick idea for this type of possesion hopping game