This is awesome !!!! I loooove 3d speedrunning games and this is just up my alley. I felt the sensitivity was a bit wonky, felt like the out of enemy sections vs in the enemy sections somehow had different sens values? I have no idea if it's just me but the transition felt a little wonky. Otherwise great concept and very fun movement :)
Froodle
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You're right on the money with this feedback. The different blood types have a stat sheet that effects the resulting projectile and none of that is comunicated in game. We've gotten many simmilar comments to this and it's one of the first things we want to improve if we decide to keep working on polishing and expanding this current gameplay loop. The wave system is much more PvZ than CoDZ, it's just on a timer and the idea was that to not be overwhelmed in later waves you'd need to be efficient in clearing out all rooms on the map. Maybe this wasn't the greatest approach and I'll absolutely share your thoughts with the team.
The best of the many gun shooty games I've played for this jam. The shoot/reload mechanic is so nice. My one gripe is that you couldn't really keep the rotation from beating one screen and starting another. I found myself having to awkardly rerotate so i could shoot back again after every level clear. I imagine you could solve this by having the rotation control not be handled by the mouse but instead something like a joystick
That's a really high score!.. But not the highest we've seen. We were sent this results screen shortly after launch of a player with a million points lol. Super happy you enjoyed it though! Can't wait to play your game too. It's one of the ones that caught my interest as i was skimming through the submissions so I'll get too it eventually. Think there's like 40 other games ahead in my backlog rn
Our target audience is the hardcore honer fps player so it's not meant to be for everyone sadly. It could for sure have a smoother difficulty curve but it's intentionally designed to be high paced and difficult for those who really like that type of game. I've had some friends I know love these types of games playtest and they reached wave 93 and had a blast so I'd say that's a success.
The best game I've seen in the jam so far. Didn't think much of it initially and said out loud to my friend in a call "Man i wish this dash did damage that's such a missed oppertunity." Then i pressed tab and guess what! The small art in the cutscenes is dope. The name is dope. Slowly building your combat abillities and possesing the different characters is dope. THE SOUNDS?! God you guys got some good sounds. Whoever made those be proud of yourself. Setting up and dashing to kill 6 skeletons and hearing that noise be multiplied on top of itself was really satisfying. Great job!
We thought of making a game simmilar to this. It's absolutely a cool concept but I'm lacking a sense of difficulty or "fail state" in this. Maybe having to beat a level within a time limit would be nice? The way it is rn I found myself just not caring what my current hosts hp was at since if they died i could just call the nearest one too me anyways. But i really like the theming! Cursed ghost blade some pirated found is a sick idea for this type of possesion hopping game
I'll drop one bit of lore we discussed as a team because you seem interested. The blue husks are what remains of the previous staff at this space station. Their bodies have become vessels for a parasitic alien creature, which is what you see in their eye. The lore is not at all that realised, we were very gameplay first.
Yeah it's a really annoying bug. It came up like 5 days ago during development and we seemingly fixed it at that point but it reappeared again towards the end with too little time to fix it. If you want to do another run simply restart the game. The first playthrough on every boot has the normal waves as far as we're aware