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Hi curbsideaudio, thank you for taking time to play and give us some feedback! Acknowledged on the scroll bar issue, I tried to find some fixes to that but couldn't get it to 100% functionality before our deadline, but was glad that it was a minor bug and not game breaking. We appreciate you calling it out so that we know it is worth troubleshooting if we continue to iterate on the game after the Jam. We also appreciate the note on word variety; with more development time, we would have liked to add more variety there as characters and dialogues progress. On the skill front, maybe having a brief tutorial dialogue that explains mechanics bit-by-bit would have been helpful. Still, we appreciate you taking the time to play and enjoying the art and narrative!

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A tutorial would be great! Even a modal with a brief text description giving some guidance would be helpful.

But all around, it’s one of my favorites from the jam so far! “Words as weapons” popped into my head during the ideation phase, but I couldn’t think of a way to leverage it. You did!