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I really like this game! I think its appealing, addictive, and fits the jam theme well. I had some frustrations in my run from not really understanding whether luck multipliers stacked or not (I had a 5x(?) multiplier on a banana, as well as 2x multipliers from buffs, but I dont think it ever multiplied. Was I misunderstanding something or just unlucky?) I also think that while the overall game loop is great, theres some disconnect between it and the presentation. Attacking a ball in various environments doesn't really feel.. great. I think if you could find a way to make this a bit more logical and tie into the gameplay it would take it to a new level. Similarly, the art is pretty nice but showing it from a top down view makes the grass look a little sparse in the first area, and the readability is not always that great from zoomed out top-down view: red squares and red triangles kinda feel similar for instance. Im giving you a lot of feedback because I know you'd probably want it and I think you guys already know the game is good! So, well, done overall and with some additional visual cleanup I think this could be worth taking further after the jam for sure.

(+1)

The lucky clover, donut and lucky dice do all stack! However luck is handled in a weird way so that a 5x multiplier doesn't make it exactly 5x more likely. It's mostly because I made the system in a dumb way but also to keep it somewhat balanced. It will be getting a remake post jam.

I definitely agree with the gameplay not being too interesting. It is one of the main things I want to improve during the rating period and the Steam demo release and I set the game up in such a way that I won't have to do much polishing, only more content and gameplay.

Thanks for giving feedback, I need more of this! ❤️