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(1 edit) (+2)

This is quite challenging...

At first, I thought it might be the problem of level design,

so I took a look at your walkthrough.

Then I found that my enemy seems to shoot more frequently since I was running higher fps?

Probably has something to do with the Update function.


But anyway, I like the raindrop you made and the look of detective

(+1)

I'm so sorry!I didn't know I should use Time.deltaTime for bullets :(

Thanks for mentioning!

I don't know if I can fix it now cause this is rating time :(