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deepdream

192
Posts
2
Topics
21
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6
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A member registered Nov 29, 2018 · View creator page →

Creator of

Recent community posts

Thank you for playing!

Thank you for playing!

Thank you for playing!

Thank you for playing!

Thank you for playing!

Thank you for playing!

Thank you for playing!

Thank you for playing!

Thank you for playing! Congrats on beating every level, good job.

Thank you for playing!

Thank you for playing!

Thank you for playing!

Thank you for playing! The time is too short for us to implement more guides.

Thank you for playing! We hope to release the full game if we have enough time.

Thank you for playing! The time is too short for us to implement more guides.

Thank you for playing!

Thank you for playing!

Thank you for playing! I'm fond of this game genre too.

Thank you for playing!

Thank you for playing!

Thank you for playing! Congrats on solving all the levels.

Thank you for playing! We're sorry that there is no reset button at the moment.

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Thank you for playing!

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We're really suprised that some recommend this game to you. Thanks for your further recommendation!

Sorry, we would like to turn down your request at this time.

Sure, will try!

Is what you said "the thing that throw air" the fan?
If it's the fan, only steam can be blown away by fan.

Thank you!

You got quite some nostalgia vibes there.

The game is easy to learn, the mechanic is simple and fundamental.

Nice!

Thanks! I will play your game for sure.

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Well, it's exactly representing 6 faces of the dice, and yes, the probability of the occurrence is also influenced by how mamy you put on.

I guess maybe an isometric dice or an animation  forming up 6 faces into a dice would do better.

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Thanks for your appreciation!

You are being generous, even myself wouldn't consider this one as enjoyable.

The output randomness is absolutely something should not involved in a puzzle game :D

Glad you like the cute blob and hearts, those two are the only assets made myself :P

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Thanks :)

Other action inputs were considered to be added at first, but I had trouble improving the core mechanic.

If I come up with something more playable, there will definitely be a new release of this.

Thanks for your comment!

In fact, I had spending like 70% of the time trying to find a solution to the issue of this game mechanic.

When I finally figured out some way by referencing the game "Dicey Dungeon", the deadline is just so close. And the mechanic change involves lots of coding, so I gave up few hours before the deadline and went to sleep. (had to work the next day)

Eventually, I chose to accept my failure, I wasn't really satisfied about the result.

But I guess the result isn't that much matter, the process of making this is. I would probably work on the mechanic change some day, if I think it's fun enough, I might release it as a new game!

Shooting is fun, shooting mobs is much more fun.

But I guess the randomness is not exactly connected with the theme.

Turning the dice into a tactical decision is quite brilliant.

The way to move reminds me Roguebook, let player desire to explore more.

Well done! :)

The animation is so adorable. I like how the control is so intuitive due to the path finding.

You have my full score of enjoyment and creativity.

I know the idea is quite simple and quite similar to Monopoly or DnD, but just to roll the dice to decide every result on the board is so much fun.

I was watching GMTK's video about puzzle games to learn how to design a puzzle, and saw a game called "Snakebird".

When I played your game, I thought of Snakebird instantly.

The concept is quite expandable, and the level is satisfying.

Good job!