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Ooo, very science. Much HE-3.  Cough. I like your ambition, but honestly the biggest detractor was the game scale- the super widescreen made it impossible for me to view the whole game at once. (i say this like a hypocrite, i had the same issue of window size in mine) Was it normal to not be able to change any of the tabs in the tutorial mission? Or was that the point? Given enough time, you could definitely make a nice niche game with this!

Yes, the tutorial is fairly linear. I envision a "real" game to have a branching tech tree and base facilities. Also, the ability to trade for multiple different things (rovers, resources, etc.)