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(+1)

Fine work on this game!

I feel the shield could have had a more detailed sprite as I missed it the first few playthroughs and never understood why I died so quickly.

Apart from this, the game was fun, featured natural controls and, of course, was beautiful!

Could I ask how the CRT effect was achieved? Is the game rendered in 3D? It looks impressive.

Thanks for the feedback! I agree the shield could probably be improved with more detail in the future. The CRT effect is achieved through the use of various Unity Post Processing effects.

(1 edit)

Like Flapps said, we achieved the CRT-like effect using post processing effects. The game is fully 2D, but we used 3 main filters: vignette, lens distortion, and noise to add some grain.

There are ways to go further like pixel size and scanlines, but we've used those effects before and didn't want to ruin its style by applying it anywhere we can.

Thanks for your feedback on the shield as well. Most of our final playtesting involved tightening up player input vs. shield positioning, but there is still work to be done.