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AleksanderCodes

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A member registered 38 days ago · View creator page →

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Original idea! I imagine this would either make for an interesting level-based game or a terrifying horror game. My only critique is that you can see the snowman move as your position reset - once you realise this, the gameplay becomes much too easy. I would hide the snowman while resetting the position.

Well done on this game!

Thank you for the review and well done for reaching over 100 points! I will have to create more room for score numbers so you can reach 1000...

Hmm, it sounds like there are still some collision issues. I will attempt to re-create this bug and fix it. Thank you for reporting it!

Thank you for the feedback! I was not able to finish most of my desired game mechanics in time and the game currently only has block breaking and an end screen when the Freeze Meter runs out. I have added a description explaining this, as well as the controls and the mechanics I wanted to implement now.

I have now written a description on the game, describing how to play. I have also included a disclaimer in it regarding the game's current state. I could not afford enough time to the project to include most of the mechanics I wanted and spent much of it making the blocks breakable, so the game only has block-breaking and an end-screen if the Freeze Meter is empty. I very much like this project, so will work on it after the jam.

Thank you for checking it out!

This is undoubtedly a simple change. I will make the projectiles longer and see how it feels after. Thank you for your feedback!

Much obliged! This is very good feedback. I had a plan to add more levels to the game before I uploaded it. Alas, there was no more time...

I will definitely work on this game a little more after the jam and see what I can add.

Please do! I would not worry about how it is received on mobile. I think the name you already have for it is perfect for the type of game and what people search on app stores. Consider it - it might get popular!

Thank you for the reply! It was a fantastic effect and worked well even without scan lines and more effects. It definitely did not seem to me that it needed anything more. Magnificent work!

Indeed, the shield's visibility was my only complaint.

The look and feel of this entry is insaane! Creepy, the ending of Act 1 even scared me, the UI and design language is fantastic.

I feel the controls could be changed a little. I think the mouse could be hidden to make this a fully keyboard-controlled game. You could use WASD during dialogue to move between dialogue options and Spacebar to accept.

E is in a more natural position than F for interacting, in my opinion.

But this game deserves nothing but praise. Great work!

Fine work on this game!

I feel the shield could have had a more detailed sprite as I missed it the first few playthroughs and never understood why I died so quickly.

Apart from this, the game was fun, featured natural controls and, of course, was beautiful!

Could I ask how the CRT effect was achieved? Is the game rendered in 3D? It looks impressive.

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Much appreciated! I am as surprised as I am pleased that you encountered no bugs...

I considered an idea since uploading where the enemies could be "squashed" as they come down and, later on in the game, you could hit multiple at the same time, giving you a score multiplier.

Thank you again for the feedback.

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Much appreciated! I am as surprised as I am pleased that you encountered no bugs...

I considered an idea since uploading where the enemies could be "squashed" as they come down and, later on in the game, you could hit multiple at the same time, giving you a score multiplier.

Thank you again for the feedback.

This is an interesting concept! I believe it would be great for the missile to respawn automatically, making firing the next one faster. Perhaps "Takeoff" could be moved to the Spacebar as well, as F feels a bit cramped here.

Overall extremely well done!

Excellent graphics and a great, simple UI that would work well across PC, console and mobile. I do not have too much feedback other than the progress felt a little too slow. I believe shorter and faster waves and receiving a larger amount of money per asteroid type could help it out.

Fantastic work!

The game has nice graphics and I think the idea can go further, but i think the starting difficulty was very high as your opponents all rush you at the same time. It would be really good if they took turns to attack and left you a small space to "escape" if you needed to.

Overall, very well done!

This is such a simple but terrific idea! It is perfect for releasing for both PC and mobile.

Are the levels randomly generated each new game? 

I also think a keyboard input option like Spacebar would be swell.

There is currently no button or keypress to come to the main menu from the game, would recommend adding one.

If you do release this, could you reply?

One of my favourite games I have played in the jam so far! The UI, music, animations and battles are all fun and the mechanics are fluid.

I do not know if you plan to but I think you should work more on this game after the Jam, it is a fantastic idea.

Really interesting idea and super well done for your first Godot game!

I think, personally, that the cursor could be better as simply a free cursor, instead of locked to the circular movement. It would make the aiming feel more intuitive, I think.

The only other issue I had was that I could not find the mouse (the grey reticle blended a little too much with the background.

Thank you for the feedback! I really appreciate it.

I am looking forward to adding some more levels and more features once the jam has ended. Very much looking to add the round variations you mentioned.

Fantastic idea, would love to see more of this game! I think the controls could use some work. I think everardxii's suggestion of WASD to move and Mouse buttons to attack would work very well. Also maybe Space for Fuse?

Otherwise great concept. 

I think you should continue working on this game as it could be really fun. It has much potential for adding lots of mechanics and combos to vary the gameplay. I think a mouse-follow control could maybe work even better than the WASD controls here.

Really well done on your first game!

Really like the artstyle! Will have to find a GB to get the full experience haha

Looking forward to seeing more!

This is addictive!

This game is super pretty, wow. Well done! Will there be moving enemies in the future?

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This was the first game I ever made alone and have had so much fun! Thank you for organising this jam.