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The pixel art is pleasing, the music is upbeat; gotta outrun the pigs am I right. The game was simple but made well.

I liked the mechanic where you swerve if you lost a wheel and thought it was hilarious when you lost all of them; the sound was great.

Would have enjoyed if the movement speed went faster the longer you went as well. That would have made it difficult and made it feel more arcadey.

Wow, thank you, that's a lot of good stuff! I wanted the car to move faster too, but I was finding it was causing my play testers motion sickness and I was kind of at the limit. The road had white lane stripes right up until the last day,  but they were pretty intense and to watch fly by without much else in the scene to "ground" the player.  Any advice on how I could give the game a "faster feel"?

The easiest way would to be make the game object faster. Another way is to have the environment parallax faster and faster until you hit a pothole and just set the parallax speed back to the original speed. Or maybe a little speedometer to add more effect as well like they have a motor bike, turtle slow and rabbit fast and have a dial rotate towards how fast you are going; you could also just have a flat number based system as well showing the numbers incrementally get bigger to a max which would give the effect of going from slow to fast.