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(+1)

Thanks! I'm glad you enjoyed it, I'm sorry the timing was rough, we kinda ran out of time to give the level design more polish sadly. For the thing about the art style, the art was split between me and our dedicated artist, and the way we did things was quite different which could explain things (I did the player,  environments, and boss,  and she did the enemies, character profile, and in-game UI). it was hard to get the camera right, so I'll keep that in mind next time because I wasn't sure about the speed!