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(+1)

About the Yellow Time limit part - that’s 100% a game design flaw. I completely failed to draw enough attention to the dash mechanic with the shield up. Using it makes that level much easier with plenty of time to spare.

As for starting a level with very little energy, I agree it’s inconvenient. I’ll fix that by giving players infinite mana outside of combat.

Really appreciate you taking the time to share your thoughts!