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(+1)

Hey! Thank you for the input. This is the kind of feedback I love so much appreciated! Spoilers below:

1. You can create an autoburner using lava but you need to use the Cryoblaster to freeze it into scoria and cinder. I normally then fill up a few blocks of filters with cinder and then use the Flamethrower to turn it back to lava. When the slag runs over it will start burning.

2. Got it! I haven't really decided how to deal with biomes yet but maybe each biome should have its own sand type and once you've got the tech you can simply automate it away like you say so that you can focus on the new biome.

3. This is an interesting one. Unlike other factory games the belts can be stacked vertically so the actual bottlenecks are normally the launchers. It shouldn't be any problem to make a setup with shakers that can take huge throughput. With that said, faster belts are probably coming.

4. Yes and yes. Both are coming!

5. The full game will be procedurally generated.

6. Good idea!

Thank you again! ❤️

For the Autoburner, a building would work better, as some players may be confused, and not know how to automate burning slag. So some sort of flamethrower block, that emits fire out of the bottom would be a useful workaround. Also, setting up the autoburner suggested by you takes a LONG time, more than a small part should take.

maybe as a short term solution lantto could put an example of their auto burner to be found near the lava. Idk how that would work exactly because I have yet to play the game. I just finished orbital potatoes video on it and came directly here.

Yea, that would be a good idea.