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Hey! Thanks for playing and for your feedback! You're right, the horror element was more an initial intention from our team, but we didn't manage to integrate a stronger sound design and give the "bubble" nemesis a more prominent role during the 48-hours development (we did the game on a game jam)! Also, thanks for sharing your playthrough, it was fun to watch!

wow, developing this entire game in 48 hours is awesome. Good job to you guys!