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(+1)

Hey! I managed to get until level 21 till I decided I've had had enough, but once I realized there was a registered scoreboard I've decided maybe I'll give it another shot and claim a higher place than 13th! 

I wanted to give some feedback so here it goes:

I really liked the art. I think everything (except for the fish head) was made with vectors? It looks really clean and stylized, so no arguments for it other than being top tier! I love how floaty the controls are and how it makes me FEEL like I'm a bubble. The enemy design is nice and I love the bubble buddy.

I do have some things to say about the gameplay, though. Even though the controlls respond nicely and the movement is great, I think the design of it needs a little bit more work. My major issue with it is that there is really no downside to bubble spamming towards all directions (I think the only downside of this is that enemies won't dissapear if you keep hitting them with bubbles and they still take damage, so it blocks me from hitting the enemies behind them.). After I realized that the bubbles I shoot out don't consume my health bar, I started clicking like craz each time I saw an enemy, which worked especially well against the angler fish, since my projectiles also deleted theirs. Another thing I think needs a but more work is the size mechanic: I understand that bigger == slower and tiny == faster, but there really isn't a motive for me to have any other size than the biggest one since I have more health that way and my speed isn't slow enough to avoid all of the enemies. I really didn't struggle with dodging the spear fish, I could easily counter the angler fish and the puffer fish didn't blow up fast enough so I could just walk away at my slowest speed out of its radius; also, added to that, the bubble regen spawns are crazy high! So never did I really feel like I was in any danger of losing at all. I think the best way to raise the skill floor would be to make the bubble bullets consume your health bar; that way you can avoid encouraging click spamming and be more precise with your shots, while giving the player the feeling that they actually have to be careful with their resource management. I would like to see some upgrades for our bubble buddy in the future as well, and hope we can get some different enemies with more challenging mechanics. 

That's all I had to say. Sorry for the bible lmao.

7/10 would fishead again.

(+1)

Tysm for taking the time to play the game and give feedback. The design problems you mentioned are something we also noticed as we reached closer to the deadline, will be addressing those however once we can! Super valuable and ty for helping us improve this <3