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This is the sort of comment I sincerely look forward to, thanks for taking the time :^)

Wholeheartedly agree on your points there, particularly the lack of direction. I misjudged certain things, particularly some of the camera angles, making it unecessarily easy to get lost in such a small area, so that'll need tweaking for sure.

The lack of direction itself is another pertinent issue, as even after you find where you're supposed to go after finding the mask there's another place you need to go that is also quite unclear. Whenever I pick my sorry arse up to do some patching those are the top two things on my agenda. 

Once again thank you for the appraisal, I hope I can whisk you back for the next update :^)

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Yeah, there's some player-direction issues to address, but the visual-direction/framing is really solid. Excited to see the next version - keep us updated at FCAS. =) (Also, fair dues for doing this in Godot, I'd say you encountered a few surprised during development!)

I owe it all to my programmer, I'd have dust in my hands without him! 

Once I manage to rid myself of the interminable urges of my secondary project, Blue Bell will be back on the menu