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i think i've identified the problem, one of the backgounds is just 10 line rederers using a suspiciosly high amount of resources, i dont have the code right now but it may be a for() function Inside another for() action, making it use 9 times more resources than actually needed, IF this is the problem, ill upload a patch in about 1 and a half hours, if not, i'll try to identify the porblem, it's definetly that background you showed in the screenshot, not the window pop ups

Alright, i have fixed the problem, it wasn't the problem i described, but there were too many complex float equasions and a PlayerPref value that were all trying to run 65000 times a second

(+1)

I played the update. And its quite the improvement you have done. No lags at all. Great Job!!! 

Also tried this game on Linux (using wine), works pretty smooth.