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A jam submission

Windows GamemoshView game page

Chaos 2D Mouse Defence Skill Game
Submitted by mpws7_7 โ€” 13 hours, 46 minutes before the deadline
Rated by 2 people so far
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Windows Gamemosh's itch.io page

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Game's Take on the Theme
Error Chaos In A Windows OS With Countless Bosses

Did your team make the majority of the art and music during the jam?
Yes

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Comments

Submitted

the idea is fiting the theme the art is good and it is creative idea i wise you the best can you play my game and rate it 

game link = https://itch.io/jam/boss-rush-jam-2025/rate/3292181

Submitted(+1)

Just finished the game, I love the creativity behind the idea, also I loved the Menu (might be a bit biased lmao) overall I liked the experience. To say something negative, the first song was a bit of a headache but I get thats the point of it so it was good hahaha

Submitted

Really loved the concept. Game-play is also simple and fun. But a major issue for me was frequent lag. At certain times game lags to 2 FPS for a duration of at least 7-8 secs. The lag almost made the game unplayable for me. I think you are re-instantiating a heavy pool of objects after certain frames.  If that's the case, Object Pooling will work a lot better and boost game's performance significantly.

Developer

yeah, when playtesting i didn't run into this problem, but in the settings, there is a quallity setting, if you put it to low, it may work better

Submitted

Ok I did a little more play test on low settings.  In this case graphics were never the issue. Rather how the objects in the memory are handled is the issue. So the issue is with one of your background. Suggested improvements for the first level:
1.  While starting the level don't instantiate all the objects on fly. Load them async before user clicks the "START.exe" file.
2. Once loaded don't destroy them just hide them and reset their properties. You can check out object pooling, if not implemented.
3. Regarding the main issue, one of your backdrops in first level spawns a lot of overlapping objects. When that backdrop is active game kind of freezes to 2 FPS. When that backdrop is destroyed the game returns to 60 FPS. The background I am talking about is the this one:

Developer

i think i've identified the problem, one of the backgounds is just 10 line rederers using a suspiciosly high amount of resources, i dont have the code right now but it may be a for() function Inside another for() action, making it use 9 times more resources than actually needed, IF this is the problem, ill upload a patch in about 1 and a half hours, if not, i'll try to identify the porblem, it's definetly that background you showed in the screenshot, not the window pop ups

Developer

Alright, i have fixed the problem, it wasn't the problem i described, but there were too many complex float equasions and a PlayerPref value that were all trying to run 65000 times a second

Submitted(+1)

I played the update. And its quite the improvement you have done. No lags at all. Great Job!!! 

Submitted

Also tried this game on Linux (using wine), works pretty smooth.