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Hi there

Cool stuff:

- made in godot. me too!  I love it about as much as I hate it. lol.  I also ended up using some Kenney stuff.

- i like the sound of the hover ship and the look of it, it feels very sci-fi and the sound effect was a little touch that went a long way towards selling the immersion.

- the game feels good to control and shoot. i like that you allowed arrow keys as i don't like using WASD

Deal-breakers:

- on first play i got stuck being unable to shoot things after a while.  the text appears to hint at power and resources, but i can't see the full text without shooting the sprites.  i will try and restart and see if i am supposed to use the resources to power the shooting...

Nitpicks:

- Your sprites are covering up the instruction text.  After playing a bit, it seems it's on purpose so you destroy objects, but it's a bit offputting at first.  It also may be my own personal taste but instruction text embedded in the game world feels a bit immersion breaking, but it's definitely a valid design choice.

thanks for the comment! :)

There are alos some bugs i just didnt have time to clean up, but for a first project, should be good enough :D

yep, everything is a learning experience and the more we make the more we grow :)