definitely some more gamefeel effects would have been a good idea. on the nodes i have a healthbar, that woudl be an easy thing to add for the enemies also :)
yes the enemies have a "dumb" ai, only a wander and chase state. The issue is that they dont handle collisions much, so they can get stuck and clumped up.
it was a quick solution to not just spawn them in a static place, but it definetly needs more refinement to make it feel better ;)