Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I gave it another try and managed to complete it with another handful of plays. On my end, I think the issue was that I was using the dodge to try to run away while (if I understand it right) it's meant to be quickly turned on and off. It also feels a bit slower to respond than dodges I'm used to. I'd love to see you play it, maybe there's something you do that's obvious with dev insight that might not be as obvious for someone coming in blind.

(+1)

yea your right, so their is an underlying system where it costs more end lag to be in the dodging void state for longer.  its just not communicated well enough. giving this mechanic more clarity would improve the experience a lot i believe.