Cool Stuff:
- slick web page, and thank you for putting an elevator pitch at the top of the page so we know the appeal of the game before playing!!!!!!!!!!!!!!!!!!!!!!
- cute title
- the gameplay is straight fire cuz no cap for real. simple controls, easy to learn, fun to execute, yet hard to nail when playing the level
- the changes of level scenery and big monsters make the repeating idea feel more novel and seem to be paced pretty quickly
- i was surprised when dying to the bird the first time, but it was clearly telegraphed when i was looking for it, so that was cool. it made you feel like a wary frog !
- the ui is very clean. you added sounds for your buttons?!?! i could barely get mine to display a border!!!!!!!!!
- escape to pause with a special pause screen. noice
- the frog getting bigger is yes very reminiscent of katamari, but it made me giggle there and it made me giggle here too, and i wasn't expecting it, so good job there
Nitpicks:
- it seems a bit too hard to dodge the Big Bad guys, like you have to be dodging exactly exactly when they attack, it is a bit frustrating, maybe extend the window for the dodges a tiny bit, i mean i beat dark souls for god's sakes!! to compensate maybe you can add some additional smaller enemies that run on the ground or something and you can see to dodge, and you have to attack multiple times to kill.
- fine for a game jam, but as you think about making it into a bigger game for the future, some more mechanics besides jumping and eating may be necessary, or instead of the frame level, being able to move around a full tile map level like zelda-size would be really fun in this. just jumping around the square may get old quickly - though i did stop at the 3rd level so maybe i am missing out on some cool stuff
This is my favorite thing of the jam so far out of 10 games, and only 1 really came close to it. Great job mothafroggas