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(+1)

Fun little game. Had fun for quite a while. Nice! I think the game feels great, dragon is cute, simple enough but not too brainless, pacing is not bad too. Feels like more can be done and the game would truly be remarkable! Something like upgrading and extending the timer for better scores maybe?

Speaking of scores, it's the one that I still don't understand. I still managed to get 24755 or something after a few tries. Maybe convey a bit more on the scoring of each item, and it should incentivise players to get a better score.

Also, I regularly get stuck by the broken remains, and it doesn't feel great when you get hit when being stuck. Not sure how to deal with this one, but I think it need some thinking.

But enough said, you've done a pretty good job! Keep up the good work.

(2 edits)

Yus i know about the geometry, some 2d body might need some tweaking for the collision. 

For the score it is mostly base on the damage done ( solder hit by items thrown, structure destroyed  manually, and a huge boost by the damage done on the final blast. If you manage to get to a place not destroyed before the end, everything around will give a huge combo) 

 The items in the backpack that survive the final blast would be use for upgrade... but i ran out of time for additional stages and upgrades.. this is my first jam. But i think i have a base for something ^_^

Thank you so much for the comment ^_^