Really fun concept and game! I liked the weapon and enemy variety, and that you had to adapt to your playstyle based on the situation. The game presented a good challenge without feeling impossible, and was a lot of fun. Some of the controls took a while for me to adjust to, like shooting the bow with two buttons, and I never quite figured out how to parry. But overall great job by everyone involved!
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Yeah I wanted to avoid a wall of text to tell the player how to play, but consequently some mechanics weren't easy to understand lol. For parrying specifically, there is a yellow sparkle animation that plays before an enemy attacks, and you want to parry at the end of the sparkle animation. The parry is a 0.25 second timing window, if you fail you are disarmed temporarily, but if you succeed, all of your attack cooldowns are reset. My strat when playing was to spam the sword stab 4 times, then use my 5th attack charge to parry an attack, then spam 4 more stabs and parry again. Unless enemies were further away and required the bow. Thank you for your feedback, and thank you for playing