Fun little experience! At first I felt that the circle of light around the character was too small, making it impossible to react in time to oncoming ghosts, but once I started to get a sense of their patters, I realized this was actually a good, intentional choice, as it made it more about remembering where the ghosts' patrols are, rather than just dodging them when they appear.
After managing to clear the first stage, I realized just how foolish me wishing for more light was, as a completely illuminated stage where I can't see where my character is made for quite a change of pace! Glad I pushed through though, as I really liked the design of the tall creatures, and quite liked the audio that played when stepping on... the evil floor? Speaking of audio, loved the little squelching sound mixed into the walk cycle, really made the whole experience *meatier*.
All in all, a delightful little challenge, well done!