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I really liked the economy of assets here. You got a lot out of just the one character image, managing to communicate a fair bit of menace through its sharp-angled design, supported nicely by the writing, managing to give an immediately strong impression of the character. I also appreciated the simple joy of trying to butcher the body as wrong as possible, though I wish there had been some sort of consequence to doing it very badly, mirroring the reward for following directions exactly.  

(+1)

Thank you for playing!
Now that the jam is over, I will be updating the game to what it was meant to be. And trust me, this time around, there will be consequences ;)