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The level of effort in the artwork, cutscenes and level design is clear, and each of those aspects are very strong, I think like others that a map would be helpful and the wall jumping mechanic is a little too 'sticky'. I kept getting a little stuck on the edge of platforms and tighter corridors. Overall, a very interesting concept with the narrative being told through artistic cinematic cutscenes and a big sprawling world, with segments played as different characters. Great job to all!

(+1)

Thank you, I'm glad to hear you like the art and level designs! We'll definitely be improving on the wall jump in the future!

Glad to receive such great feedback!