The level of effort in the artwork, cutscenes and level design is clear, and each of those aspects are very strong, I think like others that a map would be helpful and the wall jumping mechanic is a little too 'sticky'. I kept getting a little stuck on the edge of platforms and tighter corridors. Overall, a very interesting concept with the narrative being told through artistic cinematic cutscenes and a big sprawling world, with segments played as different characters. Great job to all!