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No, Asylust was too dark of a concept (went too far with the "horror" aspect for a porn game) and I'm just not a fan of designing number-heavy RPGs. (Which, I didn't realize until after I had programmed the battle system and realized I now needed to design/balance content for it.)

If you're interested in the game, I made this archive of it including lore/story documents, which give a pretty good insight into why I wouldn't want to continue it conceptually, and why I decided to just scrap it and start over with a more fun project (Skantish).