Ah, the different sections of the ship are marked on wall panels in/near each respective section, but it's helpful to hear that it was possible to miss those, definitely don't want people feeling lost.
It's really nice to hear that you were actively exploring the ship and the story, we wanted players to feel that way, and it's always tricky to know how much to show versus tell.
We totally agree on some of the controls needing tweaking, to be honest, we went back-and-forth on some of the bindings during development, not being able to overwrite 'esc' unbinding the cursor/exiting fullscreen gave us a fair bit of hassle in particular.
Thank you so much for checking it out, and for the kind words and thorough feedback!