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This was a fanstastically fun take on a souls experience with a spinning theme. Each of the bosses had very unique movesets and arenas with meticulous designs across the board. If I had to be picky, I would say I sometimes struggled to handle the bike and get ranged attacks to go where I wanted them to - a target/lock-on system or aim assist could help, but of course it could just be my skill issue ;) Excellent work!