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xarvus

34
Posts
3
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A member registered Aug 02, 2021 · View creator page →

Creator of

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The twist fitting the theme was a nice surprise. Whilst there was no sound or music, the level design was interesting and engaging. I do think the movement could have been snappier as it felt a bit sluggish, but good work!

This game provided a really interesting twist on a management-style game. It could use some sound effects, but it was a fun experience overall.

This was a fun game that required careful management of resources. Solid experience accross the board - well done!

Whilst it was a pretty short game, it delivered on so many fronts. The concept had me laughing all the way through, all the little details within the operating system were fantastic. Excellent work!

Very interesting mechanic with some excellent platforming puzzles. I really liked how much creativity was required to solve them and it was very satisfying to do so. The UI and audio could have done with some more detailing, but that didn't take away from a fun bit of gamplay!

That was a lot of fun to play and quite the adventure. The use of the theme was well-executed here with a good range of different mechanics that all felt smooth and engaging. I did feel that some of the assets used were a bit mix and match, but this did result in a good variety of aethetics. Well done!

The game had some nice audio and aesthetics. The controls were simple and made for agile gameplay. Cool to see moving enemies to mix it up! I am not sure that the link to the game jam's theme was particularly strong, but nevertheless a fun game.

Good execution of this innovative concept. Sometimes I wish the cutscenes for obstacle clearance were a bit quicker, but overall: great art, puzzles and fun.

Thank you for playing, yes sometimes the deflection mechanic would not behave how you would expect, which was tricky to debug. 

Thank you for the feedback. Yes, after some post-release playtesting from friends, we realised the word "block" in the tutorial should probably have been "deflect" or maybe even "deflect lasers" that sort of thing. The player actually did have iFrames, but the duration was set to 0.1f mostly to stop mutliple triggers from the same collider, but yes I agree it should have been a bit longer.


Thank you for playing!

This is a fun and intriguing game, the puzzles are engaging! Good job!

Thank you for the feedback. Sometimes it was unclear whether it was down to the narrow parry window or bugs involving the collider of the shield.

Thanks for the feedback, we definitely agree and take that on board. The deflection was intended to be a more fast-paced style of combat, but the enemy health, movement style and levels didn't quite match up with that by the end.

Great art style and puzzles! The music loop maybe was a bit too active when trying to think about puzzle solving, but still a good tune!

Excellent game with a fun mechanic, detailed art and audio. Keep it up!

Very entertaining game and concept. Sometimes the movement felt a bit sluggish, but the graphics and audio were fanstastic!

Thanks, it was flowers that spawned in the top left near the bee hive.

The art style and camera work is excellent in this game. The audio and visuals are very atmospheric! There is not a lot to do, but for this game, being swept up in the snowy ambience makes for a nice experience. Great job overall!

I could not make it past the first jumping level. I am not sure if I was missing something like an extra ability, but I could not see a way to get across. Nice music and graphics though.

This game has a fun concept with smooth controls and UI, with playful graphics to match the vibe. I wasn't able to launch a bee to hit the highest hanging flowers, but other than that the game felt well-rounded and entertaining - good job!

Very entertaining and stressful game watching seagulls wreak havoc on my picnic! In the WebGL build the movement did feel a little sluggish and I would get stuck on picnic items, but overall a very fun and amusing game!

This is an excellent well-rounded game with intriguing puzzles, nostalgic 8-bit style graphics and music and fits the theme well. Awesome job!

Very smooth and immerse game. I really like that the animations and audio combinations feel like they have a lot of weight behind them, making attacks feel solid.

A nice concept and environment to explore. The animations were welcomed, although a bit clunky, particularly for the attack animations. I think the game might need to spell out the core mechanic a bit more perhaps through more suggestive design. I appreciate that was there in part with the progressive enemies, but perhaps more signals to the player. The movement was a little rigid, with the jump feeling like a different speed to the rest of the movements. Overall though, a very good concept that could be worked on more.

Great visuals and beautiful crispy audio! It was quite mind-bending in a good way. As others have said, having a bit snappier input would make it more enjoyable to go through the harder stages.

Nice artstyle and music. I appreciate that the ghost is suppose to have a floaty feeling input. However, the slow response on the controls made it quite frustrating to move.

Nice artstyle and music. I appreciate that the ghost is suppose to have a floaty feeling input. However, the slow response on the controls made it quite frustrating to move.

Thanks for playing! If the server task isn't done then you can't open the other tasks. Perhaps that mechanic should have been made more obvious.

Thanks for playing! The tasks resetting was by design and the server task also influences how often tasks become active. This was all to keep the player moving and keep the pressure on.

Excellent example of sticking to a brief and delivering a clean, crisp and engaging game! Well done!

Thanks for the feedback! We have rated your game and left a comment :)