The twist fitting the theme was a nice surprise. Whilst there was no sound or music, the level design was interesting and engaging. I do think the movement could have been snappier as it felt a bit sluggish, but good work!
xarvus
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That was a lot of fun to play and quite the adventure. The use of the theme was well-executed here with a good range of different mechanics that all felt smooth and engaging. I did feel that some of the assets used were a bit mix and match, but this did result in a good variety of aethetics. Well done!
Thank you for the feedback. Yes, after some post-release playtesting from friends, we realised the word "block" in the tutorial should probably have been "deflect" or maybe even "deflect lasers" that sort of thing. The player actually did have iFrames, but the duration was set to 0.1f mostly to stop mutliple triggers from the same collider, but yes I agree it should have been a bit longer.
Thank you for playing!
A nice concept and environment to explore. The animations were welcomed, although a bit clunky, particularly for the attack animations. I think the game might need to spell out the core mechanic a bit more perhaps through more suggestive design. I appreciate that was there in part with the progressive enemies, but perhaps more signals to the player. The movement was a little rigid, with the jump feeling like a different speed to the rest of the movements. Overall though, a very good concept that could be worked on more.