Very nicely done, It was fun navigating the maze-like environment with the pale background. It was also fun to play around with the wall climbing, though the controls of it felt a bit unoptimized, just in how we go faster by spamming space as fast as possible. I think you could add some reward for the combat? Or maybe I didn't get far enough! It was fun, but the navigation was more enjoyable so I ended up ignoring the enemies. As Injate suggested, making them more dangerous/hard to avoid would add to the experience if avoiding them was the intended playstyle.