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(+1)

Nice idea, but it was quite unclear to me what the different elemental effects did.

(+1)

Thank you, yeah, we talked about putting a key and a element matchups table or something in to make that clearer, we weren't sure if it would be more engaging to figure that out over time  or have that information and be able to craft around it, probably for the sake of a mechanics test with only a small element pool we should have just put included the table.

For the sake of anyone who doesn't want to figure it out, in the current test the elements are a big circle of rock paper scissors.

Water > Fire > Ice > Earth > Lightning > Water.

Neutral has no strong or weak matchup, it is always the same.

For this test the adventurer is always Neutral type and gets any and all element damage from the player Sword.