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(+1)

I had a mixed experience regarding the good and the bad.

I'm a big fan of bullet hell games, but this one falls short in some aspects of the genre.

Some asteroids have WAY TOO MUCH HEALTH, and sometimes that gets in the way. They could be destroyed with one or a few shots, but some seem like they don't break at all. On paper, this sounds cool, but in practice, it’s not. Dude, the eighth planet threw a ton of asteroids and even healed itself! Man, I spent 17 minutes on the eighth planet. Good thing I bought the HP regeneration, because otherwise, I wouldn’t have been able to get past that planet. But either way, I lost on the ninth planet.

As for the theme, it was a nice implementation. The art is pleasant, and the gameplay frustrated me a little.

Rating: 7/10

SCORE: 16.000 (Currently top 1 XD)

(1 edit)

Thank you for the in-depth feedback.

Regarding the 8th boss (the tanky one), I do agree that it needs redesigning so that the player has an opportunity to get some more hits into the actual boss, rather than just relentless attacks.

Couple of questions:

  • Did you try playing on Normal mode before you tried Hard mode?
  • Did you make use of the downgrade mechanic at all? Its very useful for the boss you spent 17 minutes on.

Thanks again for all the feedback. Good to hear from people experienced with the Bullet Hell genre.