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Yeah, most of those mentions are within my scope of expectations. This was my first time releasing a game, Godot or not, and I also considered some of the problems you mention during the design, but just lacked the time to do it. After all, most of the effects you see are hardcoded by me, instead of using Godot's actual nodes, like a Particle Node if those exist. It wasn't until the last day of the Game Jam until I realized Godot has a tweening function xD.

As for what I could have done better with the issues mentioned:

- I could have added a countdown timer when the shop is full and are about to refresh, like Tetris.

- I could have also added the Tetris "Store Slot" to store something in the shop grom being refreshed.

- I could have set it so when the sword is taken by a new wielder, all active ability cooldowns refresh, so if you have Recovery, you get an instant 50% healing.

- I should have added a % area heal when entering a new area, but I forgor.

Still, it has been a learning experience for me. Thanks for playing my game!