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(+1)

It's crazy that you made a deck builder this good in just a month. The art is incredible, the rotation mechanic is super interesting, and there's solid card variety. I can tell you really put a lot of thought and effort into all of it.

The game seems pretty balanced, though there are some stand out cards. For example, it's pretty easy to cheese bosses using Azriel. I managed a turn 3 win on the final boss by rushing down the core and just playing him across from the boss.

Also, perhaps I skimmed through the boss tutorial too quick, but I'm still not sure what determines a boss' stats lol. I do like really the mechanic of your boss coming out after your core is destroyed, the last ditch effort vibe is just straight up cool. 

Overall it's an awesome game, I can see it going places for sure :)

(+1)

Thank you for playing and for beating my challenge! I appreciate the kind words! :D

To answer your confusion, Boss's stats are determined by the sum of the ORIGINAL stats of their materials (if a card is boosted or assisted by another, and used for a Boss summon, the boss will not retain the boost nor the assist), and when a Boss loses a life, its material with the highest stat amount gets removed (a boss made with two cards with 500/1/500 and a 400/0/400 will lose the first one if it would be defeated).

Aaand I see you noticed Azriel...well...he is one of the strongest cards of the game and honorary Boss killer for sure, it actually gave me balancing problems from its first inception😅 (fun fact: when I first made the prototype on paper and played with my friends, I had to literally make a banlist only to limit him to 1 card per deck).