I feel pretty stupid for not realizing you can scroll through the card selections, I was playing with only 3 cards to choose from at a time (basically 2 when seppuku was introduced) till the last level where I finally realized it lmao. Really clever idea though, the game looks nice and is pretty fun to play!
VoidChair
Creator of
Recent community posts
What a simple yet really fun and well utilized mechanic! It's very satisfying to control, and the art and sound design fit really well! My only minor complaint is there's a bit too much waiting with some of the moving blocks I think, especially at the start of that one level where you have to wait for the first platform to move every time you respawn. I'm just impatient though, the game was a blast to play regardless! :)
Really cool concept, making the cards yourself and having to account for where the player is gonna put it makes for some cool gameplay, and figuring out what each effect does through trial and error is pretty fun!
However, the game kept freezing up on me, either the attack phase would start and wouldn't progress or pressing the red arrow would do nothing, and I'd have to refresh the page to start over.
Otherwise I enjoyed the game when it was working!
Thank you everyone who played and rated my game during the jam! :)
I've uploaded a small patch for the game, mostly to help with the difficulty. Here are the most important changes:
-Halved the delay time for switching dimensions
-Added a shadow that's always directly under the player
-Doubled the time it takes for things to fade away when switching dimensions
-Removed the health bar
-Added an easy mode that makes platforms in the other dimension visible at all times
That's all! I probably won't add anything else to the game and move on to a new project, but if you have any request for any additions or changes leave a comment here or on the game page and I'll think about it.
Neat game! I like having the areas you go to in the background! One little piece of advice, take it with a grain of salt, but I think if you had it so the player is always going to the next area in the background the level design would be a bit more cohesive and it'd feel a little less like your wandering aimlessly. Plus it would allow you to see the entirety of the platforming challenge your about to do every time, so you're never going into sections completely blind. Solid job though, I liked it!
Quite a cool concept, leads to some very interesting and unique gameplay! You could make it a bit more clear which parts of the ground you can fall to without getting a game over, since there's really no way to tell which parts are safe to land on other than trial and error. Overall the game's pretty fun, nice job!
Really cool game, didn't have any friends on hand but it seems like it'd be a lot of fun to play coop with one! I appreciate that you made it playable singleplayer at all with the divided keyboard controls!
One addition I think would benefit your game is enemy health bars, it's a small thing but being able to keep track of their hp would be a nice qol feature.
Love the gimmick of your actions affecting what happens on your friend's side, that's an awesome idea!
Nice take on the theme, finding the portal and transitioning to 3d was a very cool moment! I spent a bit too long exploring the 3d area looking for some kind of secret to progress only to realize the game ends there, would've been nice to have some kind of indicator that the game's over. Solid game though, nice work!
Really cool game, platforming feels nice and I quite like the change in vibes when entering the void! Not a fan of the lives system though, I think it's a very annoying way of extending a game's playtime in a non meaningful way. Other than that though the game was pretty fun and a welcome challenge!
Looks and sounds nice, and the movement feels good to control. I found it kind of annoying that your own traps hurt you, especially considering how far you're knocked back when you take damage and the lack of I-frames, which lead to me being ping ponged between my trap and an enemy till I died. Otherwise though I like it