Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The theme integration is a bit of a stretch. Gameplay is simple but solid. Simple ranged combat that gets slightly hectic and chaotic. Swapping weapons seems redundant since they're all just weapons with different stats rather than offering different weapon behaviour (maybe the sword throws 3 swords in an arc, the hammer stops after a very short distance etc)

I find myself swapping weapons instantly after every throw to try to animation cancel and spam weapons though, so that was quite interesting.

Hello, First of all, thank you for taking the time to try out my game and write this comment I'm glad that at least you found it interesting, I appreciate your feedback, and I believe that the weapon system could have been a lot deeper I gave each weapon some kind of ability (destroy enemy projectiles on the heavy sword for example), but in the end, I also felt that there was really no need to swap weapons since you can beat the entire game with the sword, I will try to make a post jam update to ThrowKnight to address some of these issues I've been noticing before leaving the game, since this is a game i did mostly to get experience on gamedev.

That said, thank you for playing :)