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Enma

57
Posts
3
Followers
3
Following
A member registered 35 days ago · View creator page →

Creator of

Recent community posts

Thanks for playing :)

Hello, thanks for playing, happy that you enjoyed the game, i have noticed that the game really needs a difficulty selector so everyone can play it, i will have it in mind for a post-jam update, all the music in the game was made by JHawk Studios, they have a lot cool music assets, i used this one Encounters

Hello, thanks a lot for playing, you are absolutely right about the lack of depth in the weapon system, to be honest it was the part of the game i neglected the most during development, i was so focused on other systems that in the end i didn’t get to develop it as much as I wanted definitely one of my biggest regrets,  this taught me that it's better not to implement something in a game unless it’s fully polished or complete, as it  ends up being more of a negative impact on the overall game, thanks again for playing it makes me really happy that you enjoyed the rest of the game :)

This is an extremely well done game

Thank you for playing! Most of the sounds were created using a sound generator tool, in my next game i will improve the sound design, ty for the feedback :)

Hello, thank you so much for playing  I’m sorry about the stutters in the web version, i also encountered some occasionally during playtesting, but I couldn’t  find why they happened, still I’m glad you enjoyed it  :)

My game was uploaded around week 2 i think, so there’s a good chance you played it back then, it makes me happy to hear you liked it, About the bosses, most people told me the game was actually too hard, so i made it easier because of that (and apparently, most people still think it’s too hard) guess you’ve got some skill haha, still thanks a lot for playing! :)

I’m glad you enjoyed it, and thank you for your feedback. I will keep it in mind! :)

Thank you for playing and for the feedback. I will take it into account :)

Thanks a lot for playing :)

I have seen multiple people try this idea of a spinning top in this jam, and yours is my favorite implementation of it, great game 

Monke 

Happy to hear that you enjoyed it, Sorry for the issue with the screen shake i will probably update the game and add a screen shake option Thanks for playing :)

Hello, First of all, thank you for taking the time to try out my game and write this comment I'm glad that at least you found it interesting, I appreciate your feedback, and I believe that the weapon system could have been a lot deeper I gave each weapon some kind of ability (destroy enemy projectiles on the heavy sword for example), but in the end, I also felt that there was really no need to swap weapons since you can beat the entire game with the sword, I will try to make a post jam update to ThrowKnight to address some of these issues I've been noticing before leaving the game, since this is a game i did mostly to get experience on gamedev.

That said, thank you for playing :)

"Josh's mom  - Voice Acting" Epic

Really cute art! I loved the Mega Man-like explosions and simple controls!

I like the artwork! I would recommend adding some hit feedback when a boss gets hit.

Thanks a lot! I'm glad you enjoyed it. :)

Perfect implementation of the jam's theme! I struggled a bit with the controls, though.

Hahaha, I'm happy you enjoyed it! :)

Woooah, this game is very nice, i loved it!

<3

Thank you for taking the time to try out my game! Sorry about the difficulty it's definitely an issue I will fix once I can update the game

Wow, this game feels really well polished!

Cool game :)

Really exciting game, really frenetic!

I really like the game's main mechanic.

Love it! Cool to see my country mentioned in a game (Costa Rica).

The visuals of this game are absolutely amazing!

I'm glad you liked my game! I think the biggest problem I had was balancing the game. Since I playtested it a lot, the bosses felt easy to me because I knew everything about them. I’ll definitely take this into account for my next game.

Also, there’s actually a 4th boss you have to do something with the final chest to unlock it. ;)

(1 edit)

Hello, thanks a lot for taking the time to play my game! I really appreciate your feedback, and you're absolutely right about the skulls in the mage fight. I had planned to fix that since I noticed it during playtesting, but I forgot to do it in the end, my bad! T_T

As for the bosses, they were actually scaled up using Aseprite's scale tool. Technically, the pixels are the same size, but since the original boss sprites were so small and because of the artstyle, it's hard to notice that they are properly scaled in game. I uploaded a screenshot from Aseprite so you can check it out. 

And thank you again for taking the time to write this comment!   :)


Edit: I really loved the mechanics of your game really satisfying and fun! Probably the game I enjoyed the most in this jam. :)

Really enjoyable game :)

The mechanic of hitting the top is really cool! I enjoyed it a lot :)

I really like the artwork in this game. :)

Really cool! I love the Game Boy aesthetic   :)

Thanks a lot :)

Thank you :)

Good game :)

I really like your game! btw you should add a fullscreen option since the screen feels kinda small. :)

I really like your game! The theme is very well implemented, and the bosses feel very entertaining to fight! (hammer go spin)