hey! played the game (windows build because who likes webgl), the artstyle is amazing
the warp mechanic seems a little underwhelming and underpowered, probably could've buffed it a little and some extra effects/particles because having it just teleport you seems a little weird
i imagine it'd feel better if the enemies had knockback, instead of just stopping in place and also could use some particles on hit
getting hit could also use more feedback, e.g a sound, some particles, a vignette and/or screenshake, and a slow-mo effect for a fraction of a second, getting hit should be a lot more noticeable, especially with so few ways to heal
the flamethrower's hitbox felt a little weird, maybe extend it
i was able to shoot through walls sometimes tho (and so were the enemies, especially that spider robot looking thing whatevecr)
in general, the game was pretty fun tho! when are games with flamethrowers not fun tho tbh