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hey! played the game (windows build because who likes webgl), the artstyle is amazing

the warp mechanic seems a little underwhelming and underpowered, probably could've buffed it a little and some extra effects/particles because having it just teleport you seems a little weird

i imagine it'd feel better if the enemies had knockback, instead of just stopping in place and also could use some particles on hit

getting hit could also use more feedback, e.g a sound, some particles, a vignette and/or screenshake, and a slow-mo effect for a fraction of a second, getting hit should be a lot more noticeable, especially with so few ways to heal

the flamethrower's hitbox felt a little weird, maybe extend it

i was able to shoot through walls sometimes tho (and so were the enemies, especially that spider robot looking thing whatevecr)

in general, the game was pretty fun tho! when are games with flamethrowers not fun tho tbh

Thanks for your feedback! I do also think that the warp core is a bit underpowered, and that it's currently better used as a means of getting around faster, rather than assisting with combat. We did want to add particles when you warped, but we unfortunately didn't have enough time. The thought of knockback didn't occur to me, but that would definitely enhance the combat! Screenshake along with more ways to heal were going to be in the game originally, but we couldn't focus on it. The flamethrower's hitbox also used to be longer, but it used to be overpowered and we had to give it a major nerf before finishing up with the game. The particle accelerator (the gun with the rings around it) was designed to shoot over walls, and the beaker scientist as well, though he might have needed a nerf. Glad you enjoyed the game!

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no, i could shoot through some walls with a normal gun

like there were gaps

If you are referring to gaps in the walls, then that is intentional. But if you mean you could actually shoot past visible walls with other weapons, then that would need to be looked into. 

ah i see