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I like the digging mechanic, as it allows the player to sneak past the dogs(wolf?). I noticed you switched off gravity while in the ground, an interesting programming approach.

I think this has potential for expansion, like a hunting game where you dig holes to evade and attack.

Thanks a lot. That was my first game jam and the first game ever. A really appreciate your feedback.

I planed to extend the underground gravity solution to make it work in upper ground zones (on flying tiles of ground), but was limited in time. Also digging was designed as safer but slower way of moving in order to create a trade off between risky and fast running  and slow and safe digging.