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(+1)

I liked how the 3 different characters had their mechanics being used. Also how the map was setup for you to instantly use these to progress. As someone else pointed out, try to use some audio. A few SFX and some BGM make a game quicky feel more alive.

I took a lot of level design inspiration from Hollow Knight, so I'm glad that came through! I definitely plan on adding SFX and background music in the future. Thanks for playing!