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Cyclonic Creations

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A member registered 26 days ago · View creator page →

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I liked how the 3 different characters had their mechanics being used. Also how the map was setup for you to instantly use these to progress. As someone else pointed out, try to use some audio. A few SFX and some BGM make a game quicky feel more alive.

I enjoyed playing the game. Some of the sections were quite tricky! The animations look really nice. You even took time to animate the respawning platforms. (Yes I accidentally got on fire) Sadly I couldn't here any music, not sure why.

I would suggest making wasd a movement option as well. It is something I and I think a lot of other gamers default to quickly. 

The background story and overall game were just hilarious. I second the part about the movement feeling unnatural and the enemy having no feedback animations on the enemies. You have already addressed these points in another comment though. You have earned my chuckle!

Thank you for your reply!

There are 150 comments that are randomly drawn every fight. And thank you for pointing out the issues with the grass section. It seems we have been painting on the wrong layers. 

I liked the puzzle element of using the bomb to create paths and juggling the state of the bomb with the water. I second Anthonydevs opinion on the camera being a bit to zoomed out.  

Loved the way the game teaches the mechanics. Especially the slow down effect.