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(+1)

I think you put a great idea on the paper here. The spikes that appear on your orbits could turn this into a rhythm shooting game, each planet with its BPM, and every BPM increasing as the battle goes on would make for a pretty intense experience.

I also liked how the boss could cover you, and make it impossible to see the spikes you need to dodge, forcing you to move orbits (possibly to a more dangerous one, or one that doesn't let you hit the boss as much)

If the concept needed to be proven, you proved it here with its most essential elements. 

That's a great Idea. Since the planets are diferent size, it makes sense that they have difffernt BPM. If I ever revisit this game, I will look into that. Thank you for playing my game and for the comment :)