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Game's Take on the Theme
Yes. The movement mechanic is based on the player spinning around orbits.
Did your team make the majority of the art and music during the jam?
Yes. The only asset used/modified were the sound effects.
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Comments
Cool idea for a game, i wasnt very good at it, my head couldnt take so many spinning things at once but if there was a slowed down version for my slow brain then could be cool with some sort of rhythm based shooting like one of the previous comments I saw. Overall good job with the game!
Thanks for the comment and playing the game:)
I think you put a great idea on the paper here. The spikes that appear on your orbits could turn this into a rhythm shooting game, each planet with its BPM, and every BPM increasing as the battle goes on would make for a pretty intense experience.
I also liked how the boss could cover you, and make it impossible to see the spikes you need to dodge, forcing you to move orbits (possibly to a more dangerous one, or one that doesn't let you hit the boss as much)
If the concept needed to be proven, you proved it here with its most essential elements.
That's a great Idea. Since the planets are diferent size, it makes sense that they have difffernt BPM. If I ever revisit this game, I will look into that. Thank you for playing my game and for the comment :)
This was a fun little game, and the sound effect when hitting the triangle boss is very satisfying! Personally, I find it quite difficult to control, but I am not good at directions in general. Well done!
Thanks for the comment, I am glad you liked the game! :)
I like the simplicity, the boss get more difficulty as you hit him is very cool a mechanic. The control might be a bit demanding though
I agree with you! the controls are a bit much to handle. I wanted to implement some power ups in the game, and one of them was going to be a constant shooter power up (which just fire the gun constantly without needing the player to press the shoot button), but I ran out of time :').
It´s very simple, but quite funny, i like the dynamic, and its so hard to beat the boss, but that make more funny the game.
Thanks for playing and for the comment ! - Balancing this type of games its hard, I tried to keep it casual, but it turns out to be quite challenging :p