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(+1)

Honestly I wasn't bothered about having no instructions, hints you can pick up on them quickly, but that might be because I like puzzles and escape games, and some don't give you instructions or guide either!

I perfectly knew I had to do something with the well but at that moment I was already about 55 minutes in and seing both the well and the door made me understand I might have to do everything all over again and wasn't feeling it at that time

That's why I'm saying storytelling is perfectly fine, we can pick up rather quickly there are some memories that don't mix with the others, you can pick up easily that you've missed the talisman, and so on, for me the not player friendly part really was the mechanics.

That's also why I'm still curious about this getting updated and you putting up new ideas, cause it still was a goode idea :)

thank you for taking the time to answer me!