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I think your game achieved what it set out to do very well. It was easy to pick up the game and was at a good difficulty (for me). I especially enjoyed how all the projectiles were interactable, and the scientist's electricity coils were a very inspired mechanic - that one was my favorite. Really nice job on this one

Easy to learn, hard to master was the core idea. For a jam I didn't want the difficulty to be too high, so I'm glad to hear it seems to have hit the right balance